Alright, but having the recipe for the currently selected potion in the recipe book stay on the main screen after you close the book so you don't have to keep checking is such a small detail, but it's such an amazing quality of life addition
Alright, but having the recipe for the currently selected potion in the recipe book stay on the main screen after you close the book so you don't have to keep checking is such a small detail, but it's such an amazing quality of life addition
This is a surprisingly fun little thing. The issue is its appearance. It looks so unprofessional that it's hard to look past.
Thanks for the feedback, I'm learning as I go and I'm still trying to get the hang of things so I didn't focus on the appearance too much for this game, but I will continue to learn and get better!
I appreciate difficult games, but this could have done with a opening section with a bit more of a ramp up to the end difficulty, instead of just throwing you there. It makes the game seem more fair, so it feels difficult without being frustrating.
Otherwise, I see the bones to a very good game. I'd love to see more.
Yes, homo. Very homo.
This is a great concept, I love it. It's funny how something as simple as making the background animated changes image puzzles into something way more interesting.
I love it alot, even though I know it's not a great game. It's just a simple, fun time waster, and there's nothing wrong with that
First of all, the graphics are beautiful. Secondly, the minimal mechanics still leave alot of room for interesting game play.
Thanks! I'm glad you liked (:
This was really amazing. I think you were both very smart to focus on an emotionally enriching game over one with more enjoyable mechanics, especially under an intense time restraint. Since I'm someone with depression myself, seeing such a realistic and kinda... uplifting story was really nice. Thank you for that.
I'm an indie artist trying my best.
Age 26, Female
Degenerate
Joined on 11/23/18